Change Reality To Learn
Objectives of the Project:
- Raising Awareness: Promote the educational and professional benefits of virtual reality (VR) to harness digital transformation.
- Adapting to Transformation: Prepare students for rapid changes in society, economy, technology, and culture.
- Equality: Enhance digital skills for all students, including those with special educational needs (SEN), promoting equality and combating discrimination.
- Personal and Social Growth: Stimulate personal, social, and individual growth among the target audience.
Results of the project:
- Virtual Reality Lessons: Implementation of VR technology in classrooms, involving at least 24 students per section with a total of 30 hours of lessons.
- Meetings in Virtual Reality: Four VR/metaverse meetings among participating students.
- Skills Certification: Students receive skills certification badges through the European Youthpass platform.
- Dissemination and Evaluation: Results will be published through a dedicated web portal, with qualitative and quantitative analysis using perception questionnaires and competence tests
Title: Change Reality To Learn
Running dates: February 2023 – January 2026
Programme: KA210-SCH – Small-scale partnerships in school education
ID number: 2022-3-ES02-KA210-YOU-000096531
Website: –
The “Change Reality to Learn” project aims to revolutionize education by integrating virtual reality (VR) technologies to enhance learning experiences and equip students with essential digital skills. The project addresses the evolving educational needs highlighted in the 2030 UN Sustainable Development Agenda by fostering inclusivity, sustainability, social justice, and resilience through digital transformation. Specific objectives include raising awareness about the educational benefits of VR, preparing students for rapid societal and technological changes, and ensuring equality in access to digital skills. By leveraging VR, the project seeks to empower students and educators, enabling them to thrive in a future that demands adaptability, innovation, and digital proficiency.